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Critical Hits

Critical Hits are one of the most rewarding, yet frustrating, game mechanics in Pokemon. Every single Trainer seems to have a story of when they were either saved or defeated by a random critical hit. But what exactly are critical hits?

Critical Hits, often also known just as CH, are attacks that deal for more than the usual maximum damage. Instead of dealing the regular 100% damage, the attack will deal 200% of normal damage. (Note: Pokemon with the Ability "Sniper" will deal 300% of normal damage). Just like all other stats in Pokemon Critical Hits are based off various stages, 5 to be exact:

Stage One: 6.25%
Stage Two: 12.5%
Stage Three: 25%
Stage Four: 33.3%
Stage Five: 50%

Now that you know the mechanics behind Critical Hits, lets look at ways to increease the chances of landing one.

Items

There are five different items that can increase the ratio of Critical Hits.

NameStagesDescription
Lansat BerryOneA Poffin ingredient. If held by a Pokemon, it raises its critical-hit ratio in a pinch.
Razor ClawOneRaises chances of landing a Critical Hit. Evolves Sneasel into Weavile at Night.
Scope LensOneIncreases chances of landing a Critical Hit
Lucky PunchTwoIf attached to Chansey, Critical Hit ratio rises
StickTwoIf attached to Farfetch'd, Critical Hit ratio rises

Moves

Another very common way of increasing the Critical Hit ratio is through special moves. All of the following attacks have a Stage Two Ratio rather than a Stage One ratio.

Name Type Cat. Att. Acc. Base PP Effect %
Aeroblast Special 100 95 5 --
Attack Order Special 90 100 15 --
Cross Chop Physical 80 100 5 --
Cross Poison Physical 70 100 20 30
Leaf Blade Physical 90 100 15 --
Night Slash Physical 70 100 15 --
Psycho Cut Physical 70 100 20 --
Razor Leaf Physical 55 95 25 --
Shadow Claw Physical 70 100 15 --
Slash Physical 70 100 20 --
Spacial Rend Special 100 95 5 --
Stone Edge Physical 100 80 5 --

In addition the following attack boosts the critical hit ratio by one stage.

Name Type Cat. Att. Acc. Base PP Effect %
Focus Energy Status -- -- 30 --

Abilities

Finally there are two abilities that deal with Critical Hits

Sniper
Description: The move‘s power increases when the user lands a critical hit.
Pokemon: Horsea, Seadra, Remoraid, Octillery, Kingdra, Skorupi, Drapion
Effects: Deals 300% damage instead of 200% damage for Critical Hits.

Super Luck Description: The user‘s critical hit ratios increases.
Pok?on: Murkrow, Absol, Honchkrow
Effects: Doubles the Critical Hit Stage. So 1 becomes 2, 2 becomes 4, etc.

~Hiddenzbu


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